Components

627

Components for websites, each on a page of its own and each running by itself: a pointer walks through it until you move the mouse or touch the screen, and then you take over.

Components
627
Shelves
12
Groups
59
Built with
HTML, CSS, JavaScript and WebGL
01

Tau, the studio site

149

The studio site and every part of it: heroes, selected work, case pages, the menu, page changes, footers, contact, and the mechanics the parts are built from. Each keeps Tau's own design.

Heroes

10

Selected work

12

The person behind

6

Footers

6

Page transitions

6

Case pages

6

Contact

6

Not found

6

About

6

What the studio makes

6

Work in numbers

6

From the notes

6

Menus

6

Lab pages

6

Archive rooms (WebGL 2)

6

Work pages (View Transitions)

6

Colophon

6

Pointer

3

Collections

6

Surfaces

4

Numbers and type

5

Controls

3

Site parts

12
02

Navigation and menus

119

Bars, dropdowns, docks, command menus, side panels and messages.

Overlays

3
03

Heroes and sections

37

The top of a page and the sections under it: heroes, scroll scenes, feature grids, lists and logo strips.

Heroes

12

Sections

19

Content

6
04

Buttons and calls to action

28

Buttons, the calls to action that close a page, pricing and comparison tables, questions and form fields.

Buttons

14

Calls to action

10

Conversion

4
05

Footers

28

The end of a page.

Footers

28
06

Editorial

33

RAMTT's articles and the parts they are made of, its editorial pages and marketing pages, and the drawn illustrations.

Article components

16

Editorial pages

9

Marketing sections

5

Illustration

3
07

Scenes

16

Simulations on the graphics card: slime mould with a million agents, a capillary bed, a motor neuron, a beating heart, oxygen in a muscle, ink in water. Open one, click it and type, and it answers.

Simulations

16
08

Living science

77

Physiology that moves, each animation on its own, and the biology drawings.

Cells and tissue

13

Molecules and pathways

9

Imaging

17

Chemistry and computation

7

Exercise physiology

9

GPU fields

5

Living fields

2

Biology heroes

15
09

Scene catalog

46

Smaller scenes drawn on a 2D canvas: microscopy, scans, spectra and the physiology of a working muscle.

Scene catalog

46
Reticulum01Canvas 2D Capillary bed02Canvas 2D Alveoli03Canvas 2D Isolines04Canvas 2D The step test05Canvas 2D The balance06Canvas 2D The avalanche07Canvas 2D, ChaCha20 Glycogen granule08Canvas 2D Cross-section09Canvas 2D Diffusion10Canvas 2D FluorescenceDark in both themes11Canvas 2D NeuronsDark in both themes12Canvas 2D X-rayDark in both themes13Canvas 2D Blood smear14Canvas 2D Polarized sectionDark in both themes15Canvas 2D ThermalDark in both themes16Canvas 2D Electron microscopy17Canvas 2D ConnectomeDark in both themes18Canvas 2D Calcium wavesDark in both themes19Canvas 2D CytoskeletonDark in both themes20Canvas 2D Spiral waveDark in both themes21Canvas 2D Reaction and diffusionDark in both themes22Canvas 2D Histology23Canvas 2D UltrasoundDark in both themes24Canvas 2D Physarum on the CPUDark in both themes25Canvas 2D KymographDark in both themes26Canvas 2D DiffractionDark in both themes27Canvas 2D Slice stackDark in both themes28Canvas 2D Gas bubblesDark in both themes29Canvas 2D CrystallizationDark in both themes30Canvas 2D TurbidityDark in both themes31Canvas 2D ChemiluminescenceDark in both themes32Canvas 2D MRI sliceDark in both themes33Canvas 2D BOLDDark in both themes34Canvas 2D TractographyDark in both themes35Canvas 2D UptakeDark in both themes36Canvas 2D Spectrum37Canvas 2D OxygenationDark in both themes38Canvas 2D Sagittal sliceDark in both themes39Canvas 2D AngiographyDark in both themes40Canvas 2D Recruitment41Canvas 2D The crossoverDark in both themes42Canvas 2D The tankDark in both themes43Canvas 2D Oxygen kineticsDark in both themes44Canvas 2D The pedal strokeDark in both themes45Canvas 2D The frontDark in both themes46Canvas 2D
10

Identity and instruments

16

RAMTT's mark and identity pieces, and the instruments drawn for the app.

Identity and empty states

10

Instruments

6
11

Materials

8

Living materials on WebGL and canvas: chrome, fluid, sand, particles and cloth.

Living materials

8
12

Engineering

70

The controls, menus, motion, surfaces and tokens of the Engineering page, each in the state that shows it best.

Controls

10

Display

8

Menus and search

5

Navigation patterns

11

Motion

9

Surfaces

9

Writing

4

Tokens

6

Platform

8